UX Overview
The User Experience is more than just what it looks like but how it works.
The Journey Maps process helps us clarify who wants the feature, what they are trying to do, why they are trying to do it.
First Impressions Matter: How Designers Can Support Humans’ Automatic Cognitive Processing
User Persona Design
There are four levels of technological proficiency users show when interacting with software.
- “Below Level 1” = 14% of Adult Population. Can do basic tasks. for example: Select the obvious button: Send, or Delete.
- Level 1 = 29% of Adult Population. Can reason out and do multi-step tasks. For example: find all emails from John Smith.
- Level 2 = 26% of Adult Population. Can handle more abstract but well-defined tasks. For example: “You want to find a sustainability-related document that was sent to you by John Smith in October last year.”
- Level 3 = 5% of Adult Population. Can handle highly abstract and ill-defined tasks. For example: “You want to know what percentage of the emails sent by John Smith last month were about sustainability.”
- Can’t Use Computers = 26% of Adult Population
The Distribution of Users’ Computer Skills
Designing for Accessiblity
Something to be aware of is that users are often limited in some way. It might be needing glasses or having carpel tunnel syndrome. There are quick notes on accessible design that make the UX easier for everyone.
Designing for users with color blindness
- Use both colors and symbols
- Keep it minimal
- Use patterns and textures to show contrast
- Be careful with contrasting colors and hues
- Avoid certain color combinations that are difficult for the color blind to distinguish
- Test page in different filters [1].
Designing for users with low vision
- use good contrasts and a readable font size
- publish all information on web pages (HTML)
- use a combination of colour, shapes and text
- follow a linear, logical layout -and ensure text flows and is visible when text is magnified to 200%
- put buttons and notifications in context
Designing for users with physical or motor disabilities
- make large clickable actions
- give form fields space
- design for keyboard or speech only use
- design with mobile and touch screen in mind
- provide shortcuts
Designing for users of screen readers
- describe images and provide transcripts for video
- follow a linear, logical layout
- structure content using HTML5
- build for keyboard use only
- write descriptive links and heading - for example, Contact us
Designing for users who are deaf or hard of hearing
- write in plain English
- use subtitles or provide transcripts for video
- use a linear, logical layout
- break up content with sub-headings, images and videos
- let users ask for their preferred communication support when booking appointments
Designing for users with dyslexia
- use images and diagrams to support text
- align text to the left and keep a consistent layout
- consider producing materials in other formats (for example, audio and video)
- keep content short, clear and simple
- let users change the contrast between background and text
Designing for users on the autistic spectrum
- use simple colours
- write in plain English
- use simple sentences and bullets
- make buttons descriptive - for example, Attach files
- build simple and consistent layouts